do LEGO para o Design.
Março 4, 2007

Me lembro dos tempos de criança, até, sei lá, meus 13 anos, brincava de LEGO. Passava horas montando uma casa de 4 andares, toda vermelha, com janelas brancas, ou um navio pirata. Alí eu percebi que era detalhista. Por muito tempo imaginei que fosse me transformar num arquiteto. Mas nada como ser um designer aspirante a arquiteto, creio que estejam bem próximos. O que eu achava estranho era que eu não me interessava por brincar com o que eu havia montado, e sim ficar só olhando, modificando e etc. E hoje, navegando por aí, descubro que tem um cara da Adobe que escreveu sobre o Processo do Design se baseando no LEGO.
LEGO-based Design Process
My favorite project was building LEGO ships with lots of ramps that could hold my toy cars. This taught me that it’s best to choose a problem that inspires you and challenges you-and one that you can accomplish with your limited capabilities and resources.
The human mind is much too limited to capture the entirety of a complex creation all at once. With LEGO, you can start with the vision and work out the details of the design as you progress. With patience and persistence, I developed the following LEGO-based design process. It’s more or less the same process we ultimately used to develop Flash.
- Choose a problem: Build a LEGO ship.
- Develop a vision: What sort of ship will it be? How big will it be? What will it carry?
- Build: Build the framework of the ship.
- Fill in the details: Design and build the details of the ship, ramps, doors, etc.
- Test: Drive the cars around the ship and sail the ship while exploring the house.
- Refine: Take parts of the ship apart and make them better.
- Learn: Take what you learned from building this ship and use it to build a better one next time.





